The Technical Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform.
You will need:
- technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
- have extensive knowledge of art packages ranging from modelling to texturing and special effects
- be able to customise art packages
- be able to work well as part of a team
- have good communication
- people management skills
- be able to work with minimum supervision
- have excellent organisational skills
- be able to think creatively to resolve technical challenges and limitations
- have knowledge of console hardware architecture
- be highly skilled in the use of 3D graphics software
- be able to anticipate the needs of the artists so as to streamline their productivity
- have knowledge of the requirements of the relevant health and safety legislation and procedures
You will generally need at least a degree in a relevant visual art or technical subject, to be a Technical Artist. However, experience working on wide range of projects, both in terms of art tools and game hardware, is the most important requirement for the role.
Shipston-on-Stour is a town and civil parish in the Stratford-on-Avon District and is the main settlement of the southern corner (projection) of Warwickshire, England. This area is sometimes termed the Vale of Red Horse, close to Oxfordshire and Gloucestershire. It was a township in the parish of Tredington until 1720: when they were separated by a Local Act of the 6th year of George I. Shipston on Stour is quite accessible for a small town with multiple main roads, a train station called Shipston-on-Stour railway station, and several busses that run through it.