The Technical Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform.
You will need:
- technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
- have extensive knowledge of art packages ranging from modelling to texturing and special effects
- be able to customise art packages
- be able to work well as part of a team
- have good communication
- people management skills
- be able to work with minimum supervision
- have excellent organisational skills
- be able to think creatively to resolve technical challenges and limitations
- have knowledge of console hardware architecture
- be highly skilled in the use of 3D graphics software
- be able to anticipate the needs of the artists so as to streamline their productivity
- have knowledge of the requirements of the relevant health and safety legislation and procedures
You will generally need at least a degree in a relevant visual art or technical subject, to be a Technical Artist. However, experience working on wide range of projects, both in terms of art tools and game hardware, is the most important requirement for the role.
Pilning is a village in South Gloucestershire, England, close to Redwick and Severn Beach. Pilning is close to the M4, M49 and A403 roads, and has the South Wales Main Line railway running through it, with a minor station. The civil parish is Pilning and Severn Beach. The population at the 2011 census was 3,647. An electoral ward exists in the same name. Because of the close proximity of the River Severn and the English Stones section of the river bed, Pilning has found itself the ideal place to make both a substantial railway tunnel and motorway bridge. The Severn Tunnel opened in 1885 and the Second Severn Crossing opened in 1996.