The Technical Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform.
You will need:
- technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
- have extensive knowledge of art packages ranging from modelling to texturing and special effects
- be able to customise art packages
- be able to work well as part of a team
- have good communication
- people management skills
- be able to work with minimum supervision
- have excellent organisational skills
- be able to think creatively to resolve technical challenges and limitations
- have knowledge of console hardware architecture
- be highly skilled in the use of 3D graphics software
- be able to anticipate the needs of the artists so as to streamline their productivity
- have knowledge of the requirements of the relevant health and safety legislation and procedures
You will generally need at least a degree in a relevant visual art or technical subject, to be a Technical Artist. However, experience working on wide range of projects, both in terms of art tools and game hardware, is the most important requirement for the role.
Bletchley is a constituent town of Milton Keynes, Buckinghamshire, England. It is situated in the south-west of Milton Keynes, and is split between the civil parishes of Bletchley and Fenny Stratford and West Bletchley. Bletchley is best known for Bletchley Park, the headquarters of Britain's World War II codebreaking organisation, and now a major tourist attraction. The National Museum of Computing is also located on the Park. The town is served by Bletchley railway station, on Sherwood Drive and Bletchley Bus Station, on South Terrace off Saxon Street.