The Technical Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform.
You will need:
- technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
- have extensive knowledge of art packages ranging from modelling to texturing and special effects
- be able to customise art packages
- be able to work well as part of a team
- have good communication
- people management skills
- be able to work with minimum supervision
- have excellent organisational skills
- be able to think creatively to resolve technical challenges and limitations
- have knowledge of console hardware architecture
- be highly skilled in the use of 3D graphics software
- be able to anticipate the needs of the artists so as to streamline their productivity
- have knowledge of the requirements of the relevant health and safety legislation and procedures
You will generally need at least a degree in a relevant visual art or technical subject, to be a Technical Artist. However, experience working on wide range of projects, both in terms of art tools and game hardware, is the most important requirement for the role.
Avonmouth is a port and outer suburb of Bristol, England facing two rivers: the reinforced north bank of the final stage of the Avon which rises at sources in Wiltshire, Gloucestershire and Somerset; and the eastern shore of the Severn Estuary. Strategically the area has been and remains an important part of the region's maritime economy particularly for larger vessels for the unloading and exporting of heavier goods as well as in industry including warehousing, light industry, electrical power and sanitation. The area contains a junction of and is connected to the south by the M5 motorway and other roads, railway tracks and paths to the north, south-east and east.