The Technical Artist acts as a bridge between the Artists and Programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing either the overall artistic vision or exceeding the technical limits of the chosen platform.
You will need:
- technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders
- have extensive knowledge of art packages ranging from modelling to texturing and special effects
- be able to customise art packages
- be able to work well as part of a team
- have good communication
- people management skills
- be able to work with minimum supervision
- have excellent organisational skills
- be able to think creatively to resolve technical challenges and limitations
- have knowledge of console hardware architecture
- be highly skilled in the use of 3D graphics software
- be able to anticipate the needs of the artists so as to streamline their productivity
- have knowledge of the requirements of the relevant health and safety legislation and procedures
You will generally need at least a degree in a relevant visual art or technical subject, to be a Technical Artist. However, experience working on wide range of projects, both in terms of art tools and game hardware, is the most important requirement for the role.
Aust is a small village in South Gloucestershire, England, about 10 miles (16 km) north of Bristol and about 28 miles (45 km) south west of Gloucester. It is located on the eastern side of the Severn estuary, close to the eastern end of the Severn Bridge, now part of the M48 motorway. The village has a chapel, a church and a public house. There is a large area of farmland on the river bank, which is sometimes flooded due to the high tidal range of the Severn. Aust Cliff, above the Severn, is located about 0.5 miles (0.80 km) from the village. The civil parish of Aust includes the villages of Elberton and Littleton-upon-Severn.